Sorcerer



A sorcerer, sometimes known as a sorceress if female, are arcanists who access the Arcanorium through their own willpower and innate ability. Often compared to wizards, sorcerers are noted for being able to wield arcane magic without the aid of spellbooks or study. As such, sorcerers may not be disciplined arcanists, and may be unpredictable wielders of the supernatural. A sorcerer wields magic without restraint, allowing his or her body to pulsate with raw arcane energy. Sorcerers are noted for having more magical stamina than wizards, albeit at the downside of a narrower magical repertoire. Since a sorcerer's power is innate and special, a sorcerer may be prone to being more cocky or overconfident than other magic-users, although this is not always the case.

Natural ability
Sorcerers rely on their raw magical ability to act as a conduit to extricate their power. They access the Arcanorium as other magic-users do, but how they tap into the magical weave with their souls alone remains unknown. This ability is rare, and is found in civilized as well as uncivilized creatures. In some cultures, a sorcerer may be viewed as a prophet or even a demi-god. Conversely they may be viewed with suspicion or even faced with violence and superstition (and persecuted like witches). One advantage a sorcerer holds over a wizard is a greater starting pool of magical energy, as well as faster stamina progression. Every time a sorcerer takes the Power points edge, he gains an additional power point. Sorcerers also recharge their power points at double the rate of other magic-users.

Class Outline

 * Abilities: Spirit
 * Key Skills: Spellcasting (Sorcery), Knowledge (Arcana)
 * Hindrances: (Armor penalty)
 * Edges: Arcane Background (Sorcery), soul drain, master soul drain, power points, new power, arcane resistance, improved arcane resistance

Trappings
Sorcerers access the same trappings as wizards do. They are also restricted from the same trappings.