Monk

Monks are psionicists, proficient in focusing their bodies through the mystical energy known as psionics or ki in order to defend themselves while unarmed or to strike their foes with deadly power. Monks are trained in monasteries and learn reflective and meditative techniques that allow them to use their minds to give their bodies special abilities. Due to their special training, monks are as capable in combat as fully armed warriors, striking with as much lethality as many fighters, rangers, or rogues. Additionally, most monks are capable of affecting their enemies in other ways. Some monks are able to use their minds to produce tangible psionic effects that mimic the evocational powers of wizards and sorcerers.

A Monk's abilities may only affect the monk or another target within reach. As such, monks are capable and dangerous hand-to-hand foes.

Class Outline

 * Abilities: Spirit/Agility/Vigor
 * Key Skills: Psionics, Fighting, Shooting, Throwing
 * Hindrances: (armor penalty), Loyal, Code of Honor, all thumbs, pacifist (minor)
 * Edges: Arcane Background (Psionics), monk, frenzy, improved frenzy, fleet-footed, arcane resistance, acrobat

New Arcane Background

 * Arcane Background (Psionics)
 * Arcane Skill: Psionics (Spirit)
 * Starting Power Points: 10
 * Starting Powers: 2

The monk is able to tap his inner Ki allowing the influence of the mind to affect the body extraordinarily.

Powers: armor, bolt, boost/lower trait, deflection, dispel, greater healing, healing, quickness, smite, speed, stun. (all of these powers can only affect the monk, to represent his or her channeling of psionic energy).

Monk Ability notes
Monk powers that resemble the abilities monks have in D&D 3.5 need to be specially addressed. These are all optional, however.


 * Flurry of Blows: The Frenzy and Improved Frenzy Edges.
 * Stunning Fist: This is the stun power, but it can only be used on one target, reduce the Power Point cost to 1.
 * Evasion/Improved Evasion: High Agility and the Dodge or Improved Dodge Edge.
 * Deflect Arrows: The deflection power.
 * Fast Movement: The Fleet-Footed Edge.
 * Still Mind: This is the dispel power; the monk is able to cast this upon himself even if he is affected by a puppet spell.
 * Slow Fall/Leap of the Clouds: The Acrobat Edge
 * Ki Strike: This is the bolt power. Only one bolt can be generated for each strike and the range of the power is Touch. The damage of the bolt is added to the damage of the unarmed blow. For the bolt power only, change the rank requirement to Veteran. This only applies to monks.
 * Diamond Soul: This is the Arcane Resistance Edge.