Lapryt



Lapryt is the shining star of Anasra. Its population makes up for over 60% of the entire region's. It's location ensures fresh water from the Nesria River and near all-around protection from the Salient Belt. Lapryt is fed on trade all the way from Orpia, and everything in between. Lapryt also serves as the main Anasrian trade node, directing most all of the trade in the region. The city is sustained on merchants and travelers, although settled inhabitants help keep the steady economy of the city prosper enough to support them.

Government
Lapryt is ruled by a council of leaders called the Xast, which serve individual major branches of the city's functions (Resources, Construction, Foreign Affairs, etc.) These leaders make decisions behind closed doors where they meet with advisers who make suggestions based on public concern. The citizens have no power otherwise, however. Lapryt's aloof leaders remain on good terms with its peoples, who generally keep the citizens interests in fairly well regard.

Laws
Your average crime controlling laws are in place in Lapryt. Petty Crimes and misdemeanors are punishable fairly and humanely. Convicted felons aren't treated nearly as humanely. After trials have concluded a felon is guilty of a major crime(s), they are usually taken out of the public eye, and never seen again. Lapryt's legislative officials keep these mysterious punishments from revealing themselves to the public, although there are rumors that convicted murderers, rapists, serious conspirators, and other dire criminals are taken beneath the city and locked in forgotten prisons, fed only dead vermin and dirty water. Other rumors are more or less grotesque and horrifying.

A Special law throughout the city is that no lethal weapons are permitted to be possessed within the city districts. At the gates of Lapryt, all weapons are either seized or 'peace-bonded', or sealed within thick wax and bound to their sheathes or holsters. This "peace-wax" cannot be broken easily, and is only fully removed by soaking the weapon in a special liquid agent. Weapons that are not able to be peace-bonded are automatically seized and withheld. There are a couple shops that sell weapons, but all purchases are required to be seized or peace-bonded upon coming into a citizen's possession until he or she leaves the city. As such, these shops gain little business, except by merchants and travelers who would be leaving the city. This law has been received with mixed reactions. The main criticism being that criminals still gain access to weapons via underground markets and that the law doesn't necessarily prevent fights from becoming lethal within the city. Also, some citizens complain that the peace-waxing is virtually useless and even an embarrassingly foolish practice, since the weapons are peace-bonded, they obviously serve no purpose and are better off being withheld. Some citizens are suspicious of those who keep their weapons with them within the city, which some suggest means they are to be mistrusted.