Gulg



Sometimes called 'the glug' by some inhabitants of Vosm, referring to the sound boots make when sinking into the unforgiving terrain. This slang term gave way because a large section of Gulg is swamp. Gulg's climate is a wet one, where rain is commonplace, only to be replaced by thick fog when it does subside. Although most of the region is of moderate climate, the southern most part of the swamp is in a constant state of flux, due to the colder air temperature and the warmer undercurrents of the swamp itself. This leads to a deadly combination of frozen ground and dense fog. However the Sharp Claws prevent much of the rain from spilling over into the southern area of Gulg.

The desert terrain in Gulg mainly lies in the southern part of the region, beyond the Sharp Claws and closer to Mebriria and Leythys. These deserts are similar to the ones found in the aforementioned regions, although slightly more temperate in climate.

Terrain Qualities

 * Some areas are prone to change given the decay of vegetation and shifting ground.
 * Visibility is ever changing within Gulg, and it is never truly clear skied within the region.

Creatures in Gulg
Gulg is home to many deadly swamp-residing creatures. Hydras live in the deepest swamp waters, as well as many poisonous creatures, such as the Bog Rat, a native to Gulg. Druids and Rangers may assist those needing to navigate the swampland and avoid these creatures, however many of these critters have become so abundant that the guides of the swamp are now more likely to drive away travellers.